
Humanity in Chains’ biggest issue is that it’s far too mechanically shallow. They’re spaced out fairly well, but even that can’t save them from quickly turning stale. Missions switch between standard titan-killing tasks, fetch quests, horse-riding courses, and titan-on-titan fisticuffs. Even that might have been forgivable if the missions themselves were consistently fun to play, but once again Humanity in Chains lets its players down. That might have been forgivable if the characters boasted any noticeable differences between them, but unfortunately they’re hardly anything more than cosmetically unique skins on the same acrobatic body. For starters, many times progress in one character’s campaign will be impeded until missions are completed in another’s, which often means getting slapped with a near-identical mission to the one completed just prior. Their individual narratives intertwine so that the player is forced to frequently switch between them, a decent idea in theory that ultimately falls short in its execution. The former follows the events of the show, giving players control of Scout Corps members Eren, Mikasa, Armin, Sasha, and Levi in a variety of missions involving slicing titans to pieces. The game is split into two primary types of play: Store Mode and World Mode. Unfortunately, the written mission descriptions soften the impact of those cinematic moments with lifeless writing and confusing shifts between third and first person, the beginning of a mountain of issues plaguing Attack on Titan: Humanity in Chains. Millions of fans were captivated by the graphic action and solemn tone of the manga and anime, and luckily much of that raw emotion is preserved in Humanity in Chains thanks to liberal use of video and voice clips from the show. Eren, Mikasa, and Armin, the game’s three primary protagonists, escape the ensuing madness and enlist in the Cadet Corps to become soldiers against the titan menace.

Humanity is safe for a time, living peacefully within its walls, until one day a Colossal Titan, far larger than any titan seen before, breaks through the enclosure and allows the hordes of titans outside to infiltrate the human refuge.
#ATTACK ON TITAN GAMES REVIEW SERIES#
In Attack on Titan, humanity has been forced to erect a series of enormous walls around itself in order to keep out the Titans, hulking creatures that bear an unsettling resemblance to humans. The series’ gruesome action and intriguing technology make it an easy candidate for an exciting video game adaptation, but somehow Spike Chunsoft has squandered much of its inherent appeal with the digital-only Attack on Titan: Humanity in Chains. It’s a disappointing and halfhearted effort that, while still appealing to fans, is ultimately an insultingly shallow experience.

If there’s one anime that seems tailor-made for video game success, its Attack on Titan.
